Ok since I feel I can clarify here, this is a lot of 3rd Edition, or you can arguably 3.5 Dungeons & Dragons. I feel this is at the price you see due to Wizards of the Coast pushing 4th edition (which is in full force) very hard. If you like 3rd and 3.5 then this is off the scale a dream come true, but if that is not your cup of tea, then let this one go by. I have several of these downstairs and they are a lot of fun, if that is your thing.
Note, the Dragon Age is not part of the before mentioned, it is a separate world story line (based off of the successful PC game that had Tim Curry as a great character voice). I have played the PC game and if you like RPG's then another solid bet, seeing how I just looked at the book today in Barnes and Noble.
Tanga needs to clarify on this, there are items shown not listed and vice versa. Pay attention to the picture of Dragon Age for example.
I am now 32, have been playing since 10. I was taught the original first, played 2nd, 3rd, 3.5 and 4th and I would say for most options go 3rd and 3.5. If you like streamlined play then go with 4th.
3rd cleared up a lot of confusing calculations and destroyed a lot of the power that rules lawyers had. It had a clear explanation, if it wasn't cover then it falls on the Dungeon Master, and that is the law of the land for the game
Thac0 was one of those reasons I never DMd. I just liked to roll the dice, I guess. :)
I am close on this. I KNOW my group would like D&D, I just know they would also resist. Especially my wife. She would go kicking and screaming, and then be begging for more...
I still have to get her into Arkham horror though... I think one uphill battle at a time should do...
[7], [10] D&D doesn't require one to actually perform the feats described, so I wonder how does one become too old to play?
[8] Yeah, not what you'd need to get into 3.5, but all the Dragonlance stuff you'd ever need ;). Personally 3/3.5 is my favorite edition of D&D, since it is easier to understand than the previous versions, but not so streamlined as to lose its versatility. In my opinion 4th edition is a combat engine with rules for actual roleplaying poorly/awkwardly tacked on.
Ok, so we bought it, keep what we don't have and resell what we do and still come out ahead. Works for us. Alot of this would work well with D20, I say this due to D20 was the open gaming license so Wizards of the Coast would allow others to play nicely with 3rd and 3.5.
I am 30 and would play it if the group was right. I never thought of it as an age thing, but I played first when I was 26... so... well beyond college even.
We only played 2nd revised because we could find almost everything at Half Price Books. alas, that is not the case as the 2nd edition seems to have become collectible all of a sudden. My DM had everything 2nd except for one of the decks of spell cards... it was an awesome collection.
Seeing this stack of books makes me fond for those nights...
[18] Well said, alot of us met in college and still play. Like I said I learned at age 10 back in 1987 back when it was the First Edition of Dungeons & Dragons (anyone remember the cartoon?), my brother taught me and he was in high school at the time. I still have fun with this stuff, and our son is fourteen months old (so maybe one day if he wants), mom and dad may teach him how to play :)
[16] not so much age as having a group to play with, I struggle finding people to play euro games with. My current group of friends won't touch this stuff, either because its too "nerdy" or too time consuming.
At 13 my friends and I were nerds and had plenty of time to waste.
Just to offer an alternate perspective: D&D itself (any RPG, really) can be run "solo," with one player and one GM. It's collaborative in ways a traditional campaign with multiple players is not, and it can be a lot of fun.
This was the only way I gamed for years, running single player campaigns for different friends. I wrote an article about how to pull off a solo game a couple years ago, if it sounds appealing: Two to Tango: GMing a Solo Campaign.
WotC D&D, the “D20 System”, it doesn't matter. 3, 3 1/2, 4, whatever; it's a crappy cookie-cutter system where its major modular highlights saw its best use in a computer game (KotOR). It’s a poor excuse for a paper & pencil & dice game mechanic.
[14] So, D20 is an open gaming license for an "engine" that includes 3.0 and 3.5 and a host of other non-D&D games. Basically, it makes all those games potentially compatible. If you have a 3.0 supplement (like this) you can use it just fine in a 3.5 game or in a D20 Modern game. I mean, there are minor differences in those games, but it all basically works together with minimal effort.
If you have players who are both rules lawyers and power gamers (a bad combo), 3.0/3.5 is a system that they can/will break. Much moreso than 2nd edition, though of course such players can break almost any system.
If you've just played 2nd edition, you'll probably like 3rd. It's fun, and works well with a good DM/players. It probably is more tolerant of bad DM/players than 2nd edition was. It's also simpler for new players to learn. The main problem is that whereas 2nd edition clearly needs houserules/DM calls, 3rd pretends not to.
[29] I hate the direction D&D took (under ownership of WotC); it was, in so many ways, a dumbing-down of the RPG system. Not that the game was perfect (or even "great") as AD&D, but it was ... barely adequate. As [28] states: “2nd edition clearly needs houserules/DM calls”.
I’ve moved on to other game systems. I like the old Shadowrun (2nd or 3rd ed?), Warhammer, Deadlands, Star Wars (D6 West End Games), etc. Heck, I even like Call of Cthulhu, Traveller, AFMBE, Paranoia, and some other random systems. Each has its merits, given the setting and play expectations. There are a lot of free/indie RPGs worth looking at too.
But I kind of agree with stuff [28] brings up, but how he can point out such flaws and make them sound so … positive … is beyond me. (He could be a politician.)
The D20 system’s OGL has resulted in having everything thrown-in indiscriminately; including the kitchen sink, dishwashing machine, the broken trash compactor, a few septic tanks, anything they found under the bed, etc, and whatever else that paid them a buck to get in the door. To say things are “potentially compatible” is very kind and optimistic, basically it’s an issue of Quality Control: it has about as much as a dumping ground. Sure, it’s all there, but that doesn’t mean that any of it goes together.
The new D&D is very “breakable”, and that’s an understatement. The major felon in this is the shoddy Feat mechanic. It’s poorly conceived and ineptly integrated – a stolen idea that’s been thrust into the core of the game system. The Feats are poorly balanced and range from mundane to supernatural. Some of them stack to create effects that can be seen as mechanic/game “breaking” (or just very - extremely - unbalancing).
Are they supposed to stack like that? Yes.
Are they supposed to be that powerful? Yeah, I guess so.
Are there rules regulating any of this? Should this be discouraged in any way? Nope, not really, and you’d be an idiot not to use them because that’s why they’re there. The root of the problem is how they have been so ineptly crammed into the game system. They are there, and they are a mess. It’s like they didn’t bother play-testing it much or they were just too lazy to correct anything after having cobbled it all together.
The Feats are so imbalanced that they rule over everything else – they over-shadow classes, skills, combat/damage, stats, - everything. It’s horribly skewed. Feats now take-over the core focuses the character.
The Skills are stupid, too. The limitations, restrictions, and inadequate distribution of points/skills are pathetically laughable. And the Target Number ranges are from reasonable 20s and 30s to absurd 50s & even 60 (on a single roll of a 20-sided die). It’s amazing that things like skyscrapers could ever be considered being built (and stay standing) under the concepts of these sorts of hackneyed mechanics – it’s like no one really thought any of it through.
Another crippling mechanic that they still cling to is the same old “Character Level” and “Experience Points” advancement concept that should have been retired over a decade ago. And the same old concepts for combat, armor, damage, etc, that also should have been retired over a decade ago.
Hit point ranges that spiral to ridiculous levels while weapon damages stay relatively static. The lethality of danger and threats from weapons and whatever (swords, guns, explosives, tank rounds, etc) is a joke.
And that also brings up the Critical Hit/Damage mechanic: it’s lazy and pathetic. There are 2 that I am aware of, and both are stupid. Tough characters still aren’t phased by it, and all the other characters (for whom the mechanic was supposed to help “level the playing field” for) are doubly punished by how it is so inadequately skewed.
The “D20 System”; even renaming it was a joke. You still use every polyhedron ever invented for RPG gaming under the sun. It’s pretty much the same core as the old D&D with new art, but the same old out-dated mechanic: they just tacked-on a bunch of other ideas that they stole from other game systems.
[29] To sum up: If you just LOVE the old D&D, and want to keep playing it; just keep playing the old AD&D and keep using house rules to flesh it out to your desired level of complexity. Even if some of your house rules are things you steal from the D20 system.
I got clarification on the images/description discrepancy:
----------------------------------------------------
Sorry about the pictures - the item description is correct, the pictures were not. Thanks for the heads up!
31: your points are well-taken, but I think a lot of that is just "potential problems" rather than actual problems.
Bear in mind: my group is just playing "for fun". We drink beer, play with dice, and make a story. A few times we've had people try "overpowered" tricks they learned on the internet, and either discovered they were fine after all, or had to ban them.
Yes: WotC (and many 3rd parties) printed so many different ideas that it doesn't *all* work together. This is a problem if you assume that players are entitled to pick and choose anything they want from any source. But really, it's just the DM's call what to allow. If you think Leap Attack is overpowered, don't allow it. If you liked it until the guy started a combo with Shock Trooper, just tell him to fix his character.
There are some major issues with skills, and I fully admit that in that regard, White Wolf and Shadowrun are both much better. I often handwave or alter that.
BUT...
here's the one great thing about it: D20 is the only system that makes me excited to pull out a battlemap. If you have a fight, it's not all in your head (like many fun games) or all in the die rolls (like many lame games). Based on the weapons, spells, feats, terrain, etc.. you have real tactical calls to make every turn. In 2nd edition, you were encouraged to say "with a mighty swing you knock out Trogdor's left front tooth" because "roll to hit. roll for damage" got really boring. In 3rd edition, you actually think through "Trogdor is best off charging Garick. If I stand here, I'll get an attack of opportunity against him as he passes. Or I can hold, and set up a flank" The rules accomodate that well.
[31] I will admit that I hate the d20 in the D20 system, to large a standard deviation, I prefer the 3D6 system. I also do a terrible amount of house-ruling on hp. I'll even go so far as to say WotC isn't doing D&D a favor "Pokemon-ing" it. I guess it's biggest advantage is having enough of a following that I can find a group playing it.
I was just curious what you would recommend if I go searching for a group.
[35] My experience was such that the GM just allowed everyone to use anything from selected books (to his fault, he wasn't very selective, but that's a different matter). To allow one person their choice Feats and to deny another person theirs was a bit unfair; no one could agree unanimously on things and so things were let slide (to make matters even worse: when playing with actual lawyers, the development of arguments from trying to reach an amicable solution often results in intellectual exercises where the wrestling of egos tends to dominate the evening). But all of the books were actual WotC books, major line stuff, not some of the obscure 3rd party stuff. No tricks off the internet, these were mostly core Feats that were supposed to complement each other (often coupled with advanced classes abilities). And it was a gawd awful gobbly-guck mess of crap. And those stupid stereotyped, pigeon-holed, cookie-cutter, classes … Man, I hated that crap.
The whole thing was a glaring wreck. There were so many issues with rules and defining ranges of this and that, so much of it was “… you just make it up!”. We actually got a response to one of our questions directly from their answer guys at the website, and that’s what the answer came down to: “Just make it up! Consult your DM for the final ruling.” Like we needed them for that.
My feelings for D&D went from a mild boredom and tolerance to an absolute loathing. The new “D20” thing is an abomination. It all detracted from simpler, more streamlined, roleplaying gaming. You apparently like having to pull out the map, whereas I usually don’t (unless it’s needed to just help clarify things – or play BattleTech).
I could be more forgiving if this was GURPS we were talking about. Or Tunnels & Trolls, or any other small-time game system. But this is a MAJOR publication dominating the gaming world. And it’s a mess. It’s like Microsoft; they can be held to a higher standard than some small-time software company putting out freeware or trying to make a product for a small niche. Book after book after book … it becomes a deluge of manure. For all the crap they’re putting out, you would think that things would become more solid and complete, but it’s just creating more of a mess - they’re just trying to sell more and more crap.
It’s not like ICE and their Middle Earth line, which may have a TON of books out for it, but it was very good and very complete.
I can get a better game system, that is balanced, works well, has a lot of diversity, and requires me to only buy ONE book with the Warhammer system, or Call of Cthulhu, or MERP, or Deadlands, or Savage Worlds, or AFMBE, or Villains & Vigilantes (where “Just make it up! Consult your DM for the final ruling” is all a part of the fun and flexibility of the system) … lots of other games that, in my almost violent opinion, are much better than the D20 system.
In fact, Warhammer has everything you saw as a positive (well integrated mapping / movement / combat, different tactical attack styles to select, hit locations and descriptive damage results, a “Feat” system that works, etc) in a far better game system.
[36] finding a gaming group is a whole 'nother problem. Look for that first and then just see what they are doing. Buying anything before that, if your selection is going to be limited, might just be a waste of $$$. There's a high chance that they are just playing some form of D20 anyway (Mutants & Masterminds or whatever). If you live in a high density population area then you might have a chance of finding better diversity.
37: I don't like pulling out the map in any other game. I like low-combat, heavy-rp games. When I want a break from that, D&D actually does combat in an interesting, tactical way. I haven't tried warhammer, perhaps I'd love it, can't say.
But I agree - some of the worst offenders in terms of broken spells (and to a lesser extent feats) are in the main book, if you are looking hard. All I can say though is, I never saw someone break the game by accident. Only people who like to break games break that one.
One thing: the fact that your DM let people argue is the main problem. The DM needs to just rule and let people give alternative arguments after the game for "next session". Fairness isn't important, keeping the game flowing is important.
If I wanted to play a game set in the Dragonlance setting, 3.0/3.5 D&D would be the system I'd use for it.
I just got these in today, and was confused as the pictures showed one other game (Dragonage?) which was on the original item page, but is now not showing on that page.
Nor do they show all the pictures of what you are supposed to get now, they only display five of the items in the set. Does anyone have a snapshot of the original page showing what was supposed to be included? If am fine if the text of the original page did not list that item, but I kinda expected it when I opened the box.
Not for me but this is pretty awesome.
Man, I wish this were here now, I need something to read.
[1] That's what I was thinking - seems like a good deal if you're into it (but maybe I'm missing something that I'd know if I were into it).
Which D&D version is it for?
Is Dragon Age part of the Dragonlance deal? Or did the person who made the images, put the image in by mistake?
Dragon Age - http://rpg.geekdo.com/rpgitem/63789/dragon-age-rpg-set-1
Ok since I feel I can clarify here, this is a lot of 3rd Edition, or you can arguably 3.5 Dungeons & Dragons. I feel this is at the price you see due to Wizards of the Coast pushing 4th edition (which is in full force) very hard. If you like 3rd and 3.5 then this is off the scale a dream come true, but if that is not your cup of tea, then let this one go by. I have several of these downstairs and they are a lot of fun, if that is your thing.
Note, the Dragon Age is not part of the before mentioned, it is a separate world story line (based off of the successful PC game that had Tim Curry as a great character voice). I have played the PC game and if you like RPG's then another solid bet, seeing how I just looked at the book today in Barnes and Noble.
Tanga needs to clarify on this, there are items shown not listed and vice versa. Pay attention to the picture of Dragon Age for example.
man if only I was 13 again...
I was into Advanced 2nd revised. How is 3rd compared? I assume that this isn't enough to start playing. I see now player's handbook...
I am now 32, have been playing since 10. I was taught the original first, played 2nd, 3rd, 3.5 and 4th and I would say for most options go 3rd and 3.5. If you like streamlined play then go with 4th.
@cas: Tha0 was taken out. The numbers were redone to go with the idea "higher = better" for pretty much everything.
A lot of classes were added. It was fun. As trumanj said.... if I was young enough to still be playing, I'd jump on it.
3rd cleared up a lot of confusing calculations and destroyed a lot of the power that rules lawyers had. It had a clear explanation, if it wasn't cover then it falls on the Dungeon Master, and that is the law of the land for the game
You guys are making me wonder, there is a group of us (married with kids, upper 20's across 30's) who meet regularly to play.
wiki:
http://en.wikipedia.org/wiki/Dragonlance
"BGG":
http://rpg.geekdo.com/rpgsetting/387/dragonlance
if you go to 'linked items' and sort by publish date...you will find most (all?) of the links for these books....
Here are some samples:
http://rpg.geekdo.com/rpgitem/44920/dragonlance-campaign-setting
http://rpg.geekdo.com/rpgitem/65248/dragons-of-winter
ok...I haven't played a lot of RPGs but what I have played, I do enjoy....
My question....if this is based on 'd20' should it be compatable with D&D 3.0, 3.5, & 4.0? I guess I'm missing the purpose of being 'd20'.
Thac0 was one of those reasons I never DMd. I just liked to roll the dice, I guess. :)
I am close on this. I KNOW my group would like D&D, I just know they would also resist. Especially my wife. She would go kicking and screaming, and then be begging for more...
I still have to get her into Arkham horror though... I think one uphill battle at a time should do...
[7], [10] D&D doesn't require one to actually perform the feats described, so I wonder how does one become too old to play?
[8] Yeah, not what you'd need to get into 3.5, but all the Dragonlance stuff you'd ever need ;). Personally 3/3.5 is my favorite edition of D&D, since it is easier to understand than the previous versions, but not so streamlined as to lose its versatility. In my opinion 4th edition is a combat engine with rules for actual roleplaying poorly/awkwardly tacked on.
Ok, so we bought it, keep what we don't have and resell what we do and still come out ahead. Works for us. Alot of this would work well with D20, I say this due to D20 was the open gaming license so Wizards of the Coast would allow others to play nicely with 3rd and 3.5.
I am 30 and would play it if the group was right. I never thought of it as an age thing, but I played first when I was 26... so... well beyond college even.
We only played 2nd revised because we could find almost everything at Half Price Books. alas, that is not the case as the 2nd edition seems to have become collectible all of a sudden. My DM had everything 2nd except for one of the decks of spell cards... it was an awesome collection.
Seeing this stack of books makes me fond for those nights...
[18] Well said, alot of us met in college and still play. Like I said I learned at age 10 back in 1987 back when it was the First Edition of Dungeons & Dragons (anyone remember the cartoon?), my brother taught me and he was in high school at the time. I still have fun with this stuff, and our son is fourteen months old (so maybe one day if he wants), mom and dad may teach him how to play :)
[16] not so much age as having a group to play with, I struggle finding people to play euro games with. My current group of friends won't touch this stuff, either because its too "nerdy" or too time consuming.
At 13 my friends and I were nerds and had plenty of time to waste.
[20] Ah, fair enough. You've just fallen in with a bad crowd ;)
Never too old for some good old face-to-face RPG fun!
Grrrr. I don't play D&D anymore but I loved the original Dragonlance novels. Someone, give me a reason to buy!
I've always wanted to try D&D.. but there aren't anyone I know who would probably play this.. can you just set up and play with these books alone?
i meant there ISN'T anyone ...
Can you play this 2 player?
found my answer at BGG
Just to offer an alternate perspective: D&D itself (any RPG, really) can be run "solo," with one player and one GM. It's collaborative in ways a traditional campaign with multiple players is not, and it can be a lot of fun.
This was the only way I gamed for years, running single player campaigns for different friends. I wrote an article about how to pull off a solo game a couple years ago, if it sounds appealing: Two to Tango: GMing a Solo Campaign.
WotC D&D, the “D20 System”, it doesn't matter. 3, 3 1/2, 4, whatever; it's a crappy cookie-cutter system where its major modular highlights saw its best use in a computer game (KotOR). It’s a poor excuse for a paper & pencil & dice game mechanic.
[14]
So, D20 is an open gaming license for an "engine" that includes 3.0 and 3.5 and a host of other non-D&D games. Basically, it makes all those games potentially compatible. If you have a 3.0 supplement (like this) you can use it just fine in a 3.5 game or in a D20 Modern game. I mean, there are minor differences in those games, but it all basically works together with minimal effort.
If you have players who are both rules lawyers and power gamers (a bad combo), 3.0/3.5 is a system that they can/will break. Much moreso than 2nd edition, though of course such players can break almost any system.
If you've just played 2nd edition, you'll probably like 3rd. It's fun, and works well with a good DM/players. It probably is more tolerant of bad DM/players than 2nd edition was. It's also simpler for new players to learn. The main problem is that whereas 2nd edition clearly needs houserules/DM calls, 3rd pretends not to.
4th edition is not backward compatible at all.
[27] What do you prefer? Though ranking KotOR over NWN might indicate your opinion is suspect ;).
[27] You are entitled to your opinion, but mine says your nuts. I'm just saying.
[29] I hate the direction D&D took (under ownership of WotC); it was, in so many ways, a dumbing-down of the RPG system. Not that the game was perfect (or even "great") as AD&D, but it was ... barely adequate. As [28] states: “2nd edition clearly needs houserules/DM calls”.
I’ve moved on to other game systems. I like the old Shadowrun (2nd or 3rd ed?), Warhammer, Deadlands, Star Wars (D6 West End Games), etc. Heck, I even like Call of Cthulhu, Traveller, AFMBE, Paranoia, and some other random systems. Each has its merits, given the setting and play expectations. There are a lot of free/indie RPGs worth looking at too.
But I kind of agree with stuff [28] brings up, but how he can point out such flaws and make them sound so … positive … is beyond me. (He could be a politician.)
The D20 system’s OGL has resulted in having everything thrown-in indiscriminately; including the kitchen sink, dishwashing machine, the broken trash compactor, a few septic tanks, anything they found under the bed, etc, and whatever else that paid them a buck to get in the door. To say things are “potentially compatible” is very kind and optimistic, basically it’s an issue of Quality Control: it has about as much as a dumping ground. Sure, it’s all there, but that doesn’t mean that any of it goes together.
The new D&D is very “breakable”, and that’s an understatement. The major felon in this is the shoddy Feat mechanic. It’s poorly conceived and ineptly integrated – a stolen idea that’s been thrust into the core of the game system. The Feats are poorly balanced and range from mundane to supernatural. Some of them stack to create effects that can be seen as mechanic/game “breaking” (or just very - extremely - unbalancing).
Are they supposed to stack like that? Yes.
Are they supposed to be that powerful? Yeah, I guess so.
Are there rules regulating any of this? Should this be discouraged in any way? Nope, not really, and you’d be an idiot not to use them because that’s why they’re there. The root of the problem is how they have been so ineptly crammed into the game system. They are there, and they are a mess. It’s like they didn’t bother play-testing it much or they were just too lazy to correct anything after having cobbled it all together.
The Feats are so imbalanced that they rule over everything else – they over-shadow classes, skills, combat/damage, stats, - everything. It’s horribly skewed. Feats now take-over the core focuses the character.
The Skills are stupid, too. The limitations, restrictions, and inadequate distribution of points/skills are pathetically laughable. And the Target Number ranges are from reasonable 20s and 30s to absurd 50s & even 60 (on a single roll of a 20-sided die). It’s amazing that things like skyscrapers could ever be considered being built (and stay standing) under the concepts of these sorts of hackneyed mechanics – it’s like no one really thought any of it through.
Another crippling mechanic that they still cling to is the same old “Character Level” and “Experience Points” advancement concept that should have been retired over a decade ago. And the same old concepts for combat, armor, damage, etc, that also should have been retired over a decade ago.
Hit point ranges that spiral to ridiculous levels while weapon damages stay relatively static. The lethality of danger and threats from weapons and whatever (swords, guns, explosives, tank rounds, etc) is a joke.
And that also brings up the Critical Hit/Damage mechanic: it’s lazy and pathetic. There are 2 that I am aware of, and both are stupid. Tough characters still aren’t phased by it, and all the other characters (for whom the mechanic was supposed to help “level the playing field” for) are doubly punished by how it is so inadequately skewed.
The “D20 System”; even renaming it was a joke. You still use every polyhedron ever invented for RPG gaming under the sun. It’s pretty much the same core as the old D&D with new art, but the same old out-dated mechanic: they just tacked-on a bunch of other ideas that they stole from other game systems.
Holy crap, I’m ranting again.
[29] To sum up: If you just LOVE the old D&D, and want to keep playing it; just keep playing the old AD&D and keep using house rules to flesh it out to your desired level of complexity. Even if some of your house rules are things you steal from the D20 system.
I got clarification on the images/description discrepancy:
----------------------------------------------------
Sorry about the pictures - the item description is correct, the pictures were not. Thanks for the heads up!
Tanga Jane
ROLL THE DICE TO SEE IF I'M GETTING DRUNK!
31: your points are well-taken, but I think a lot of that is just "potential problems" rather than actual problems.
Bear in mind: my group is just playing "for fun". We drink beer, play with dice, and make a story. A few times we've had people try "overpowered" tricks they learned on the internet, and either discovered they were fine after all, or had to ban them.
Yes: WotC (and many 3rd parties) printed so many different ideas that it doesn't *all* work together. This is a problem if you assume that players are entitled to pick and choose anything they want from any source. But really, it's just the DM's call what to allow. If you think Leap Attack is overpowered, don't allow it. If you liked it until the guy started a combo with Shock Trooper, just tell him to fix his character.
There are some major issues with skills, and I fully admit that in that regard, White Wolf and Shadowrun are both much better. I often handwave or alter that.
BUT...
here's the one great thing about it: D20 is the only system that makes me excited to pull out a battlemap. If you have a fight, it's not all in your head (like many fun games) or all in the die rolls (like many lame games). Based on the weapons, spells, feats, terrain, etc.. you have real tactical calls to make every turn. In 2nd edition, you were encouraged to say "with a mighty swing you knock out Trogdor's left front tooth" because "roll to hit. roll for damage" got really boring. In 3rd edition, you actually think through "Trogdor is best off charging Garick. If I stand here, I'll get an attack of opportunity against him as he passes. Or I can hold, and set up a flank" The rules accomodate that well.
[31] I will admit that I hate the d20 in the D20 system, to large a standard deviation, I prefer the 3D6 system. I also do a terrible amount of house-ruling on hp. I'll even go so far as to say WotC isn't doing D&D a favor "Pokemon-ing" it. I guess it's biggest advantage is having enough of a following that I can find a group playing it.
I was just curious what you would recommend if I go searching for a group.
[35] My experience was such that the GM just allowed everyone to use anything from selected books (to his fault, he wasn't very selective, but that's a different matter). To allow one person their choice Feats and to deny another person theirs was a bit unfair; no one could agree unanimously on things and so things were let slide (to make matters even worse: when playing with actual lawyers, the development of arguments from trying to reach an amicable solution often results in intellectual exercises where the wrestling of egos tends to dominate the evening). But all of the books were actual WotC books, major line stuff, not some of the obscure 3rd party stuff. No tricks off the internet, these were mostly core Feats that were supposed to complement each other (often coupled with advanced classes abilities). And it was a gawd awful gobbly-guck mess of crap. And those stupid stereotyped, pigeon-holed, cookie-cutter, classes … Man, I hated that crap.
The whole thing was a glaring wreck. There were so many issues with rules and defining ranges of this and that, so much of it was “… you just make it up!”. We actually got a response to one of our questions directly from their answer guys at the website, and that’s what the answer came down to: “Just make it up! Consult your DM for the final ruling.” Like we needed them for that.
My feelings for D&D went from a mild boredom and tolerance to an absolute loathing. The new “D20” thing is an abomination. It all detracted from simpler, more streamlined, roleplaying gaming. You apparently like having to pull out the map, whereas I usually don’t (unless it’s needed to just help clarify things – or play BattleTech).
I could be more forgiving if this was GURPS we were talking about. Or Tunnels & Trolls, or any other small-time game system. But this is a MAJOR publication dominating the gaming world. And it’s a mess. It’s like Microsoft; they can be held to a higher standard than some small-time software company putting out freeware or trying to make a product for a small niche. Book after book after book … it becomes a deluge of manure. For all the crap they’re putting out, you would think that things would become more solid and complete, but it’s just creating more of a mess - they’re just trying to sell more and more crap.
It’s not like ICE and their Middle Earth line, which may have a TON of books out for it, but it was very good and very complete.
I can get a better game system, that is balanced, works well, has a lot of diversity, and requires me to only buy ONE book with the Warhammer system, or Call of Cthulhu, or MERP, or Deadlands, or Savage Worlds, or AFMBE, or Villains & Vigilantes (where “Just make it up! Consult your DM for the final ruling” is all a part of the fun and flexibility of the system) … lots of other games that, in my almost violent opinion, are much better than the D20 system.
In fact, Warhammer has everything you saw as a positive (well integrated mapping / movement / combat, different tactical attack styles to select, hit locations and descriptive damage results, a “Feat” system that works, etc) in a far better game system.
[36] finding a gaming group is a whole 'nother problem. Look for that first and then just see what they are doing. Buying anything before that, if your selection is going to be limited, might just be a waste of $$$. There's a high chance that they are just playing some form of D20 anyway (Mutants & Masterminds or whatever). If you live in a high density population area then you might have a chance of finding better diversity.
I am somewhat surprised no one has yet made a roll to purchase!
Anyone know if these are new or used?
37: I don't like pulling out the map in any other game. I like low-combat, heavy-rp games. When I want a break from that, D&D actually does combat in an interesting, tactical way. I haven't tried warhammer, perhaps I'd love it, can't say.
But I agree - some of the worst offenders in terms of broken spells (and to a lesser extent feats) are in the main book, if you are looking hard. All I can say though is, I never saw someone break the game by accident. Only people who like to break games break that one.
One thing: the fact that your DM let people argue is the main problem. The DM needs to just rule and let people give alternative arguments after the game for "next session". Fairness isn't important, keeping the game flowing is important.
If I wanted to play a game set in the Dragonlance setting, 3.0/3.5 D&D would be the system I'd use for it.
These are New. Tanga doesn't sell used products (trash excluded).
I just got these in today, and was confused as the pictures showed one other game (Dragonage?) which was on the original item page, but is now not showing on that page.
Nor do they show all the pictures of what you are supposed to get now, they only display five of the items in the set. Does anyone have a snapshot of the original page showing what was supposed to be included? If am fine if the text of the original page did not list that item, but I kinda expected it when I opened the box.