I also wonder if we are going to be seeing more JLKM titles given the publisher is the I think the British equiv of bankrupt and re-organizing... there are some other JLKM titles I'd like to see...
Phoenicia's up again: time for me to once again promote myself!
The rulebook is kind of a mess, but the game is great fun. I took it upon myself to rewrite the entire book in such a way that it made sense to me -- including new pictures and examples of play.
I bought this here the last time it was offered (for myself and 4 friends) and I played it once in my group so far. I liked the game. I plan to try it again in the near future....
I got this last time it was up (about 2-3 weeks ago). It came in and I broke it open and then downloaded the updated rules, after reading the original set were pretty terrible. I took it to a friend's game night about a week later and broke it out when someone asked to play. Here are my thoughts.
1. The updated rules help, a little... but neither set are very intuitive. It took 5 seasoned game players 30 minutes to decipher the rules enough to feel comfortable enough to even try to start the game.
We still needed to consult the rules (both sets) and BGG to answer quite a few issues that came up. And guessed at a few others.
2. The board (as far as we could tell) was nearly useless. Aside from the scoring track, which isn't all that helpful either, the main portion of the board does little except reiterate the tech-tree, so 80% of the board we found little use for. Trying to place cubes into this space to denote who had which technologies didn't work and only blocked the wording and made things more confusing. Should we put the cubes here, or there? Does it matter? Who is it helping to place it there anyway?
The game itself, however, is actually pretty good, if you can get past the rules. The worker placement aspect also takes some getting used to. But again its actually a good 90 min civ builder. I also own Homesteaders, which is great and I think plays fairly similarly with the Auction, worker placement mechanic.
I like the game, and the people I played with also liked it, but after the first 20 minutes of fighting the rules 3 of the 5 were looking to just give up and play something else... also midway through the game we were all discussing how we could improve the accessibility of the game with player boards or a new game board.. all of which I was surprised is not on BGG.
Anyway, its worth it if you can make it through the rules and accept some fairly heavy flaws in the game board.
Bought this last time it was up on Tanga. Strangely, we did not have any significant problems with the rulebook, and we have now played several games and really like the game. Agree with [12] the board is of limited utility, but it didn't really bother us. Game plays well with 2, and we liked it even better with 4.
Not for everyone but this is a very good game. Yes, the rules are a little off, so your first game will be a little longer but it is worth it. This is not a once a year kind of game. You need to play it several times to see the connections and judge the value of the cards as they become available.
http://boardgamegeek.com/boardgame/28620/phoenicia
You guys know Tanga has been putting a link to the geek in the product post lately, right?
I'm in for 2 copies. Anyone in the Springfield, MA to Hartford, CT area want to split shipping on the second one?
anyone have this game and is it any good?
here is a link with more info:
http://tanga.com/products/phoenicia-the-board-game--6
also note that the link to BGG is at the bottom of the page above.....
oh what the heck:
http://boardgamegeek.com/boardgame/28620/phoenicia
[2] It's like the Tanga version of posting "First!!!" for the new thread.
Been thinking about this game for a while, but people keep telling me there are other games that do the auction/civ thing better.
It's a good game, but hard to learn without a teacher if you haven't played Outpost or The Scepter of Zavandor.
[2] notice tanga only post bgg link when the game has a decent rating on bgg :)
I also wonder if we are going to be seeing more JLKM titles given the publisher is the I think the British equiv of bankrupt and re-organizing... there are some other JLKM titles I'd like to see...
Phoenicia's up again: time for me to once again promote myself!
The rulebook is kind of a mess, but the game is great fun. I took it upon myself to rewrite the entire book in such a way that it made sense to me -- including new pictures and examples of play.
It's been a big hit on the geek and is one of the rulebooks I'm proudest of. Be sure to check it out: http://www.boardgamegeek.com/filepage/28564/phoenicia-novarules-rewrite-v1-1
[3] Hi Broggi...!
I bought this here the last time it was offered (for myself and 4 friends) and I played it once in my group so far. I liked the game. I plan to try it again in the near future....
I got this last time it was up (about 2-3 weeks ago). It came in and I broke it open and then downloaded the updated rules, after reading the original set were pretty terrible. I took it to a friend's game night about a week later and broke it out when someone asked to play. Here are my thoughts.
1. The updated rules help, a little... but neither set are very intuitive. It took 5 seasoned game players 30 minutes to decipher the rules enough to feel comfortable enough to even try to start the game.
We still needed to consult the rules (both sets) and BGG to answer quite a few issues that came up. And guessed at a few others.
2. The board (as far as we could tell) was nearly useless. Aside from the scoring track, which isn't all that helpful either, the main portion of the board does little except reiterate the tech-tree, so 80% of the board we found little use for. Trying to place cubes into this space to denote who had which technologies didn't work and only blocked the wording and made things more confusing. Should we put the cubes here, or there? Does it matter? Who is it helping to place it there anyway?
The game itself, however, is actually pretty good, if you can get past the rules. The worker placement aspect also takes some getting used to. But again its actually a good 90 min civ builder. I also own Homesteaders, which is great and I think plays fairly similarly with the Auction, worker placement mechanic.
I like the game, and the people I played with also liked it, but after the first 20 minutes of fighting the rules 3 of the 5 were looking to just give up and play something else... also midway through the game we were all discussing how we could improve the accessibility of the game with player boards or a new game board.. all of which I was surprised is not on BGG.
Anyway, its worth it if you can make it through the rules and accept some fairly heavy flaws in the game board.
[3] Broggi: I work in Springfield - and could split the shipping cost if you're still looking.
Bought this last time it was up on Tanga. Strangely, we did not have any significant problems with the rulebook, and we have now played several games and really like the game. Agree with [12] the board is of limited utility, but it didn't really bother us. Game plays well with 2, and we liked it even better with 4.
.
[15]
Not for everyone but this is a very good game. Yes, the rules are a little off, so your first game will be a little longer but it is worth it. This is not a once a year kind of game. You need to play it several times to see the connections and judge the value of the cards as they become available.