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Great Games for Children & Families!
Matzakoman
In Ancient Egypt, Moses rose up against Pharaoh to free the Israelites and deliver them out of Egypt. Moses told Pharaoh “Let my People Go” but Pharaoh said “No, no no!” Moses warned Pharaoh that ten plagues would befall him if he did not comply. Finally after the tenth and final plague, Pharaoh ordered Moses to leave. In fear that Pharaoh would change his mind Moses had to gather his people and escape with great haste.
Help Moses free slaves and gather resources to make matzah for the long journey ahead while the ten plagues ravage the land making it all the more difficult and dangerous. Gather water before it turns into blood or swarms of frogs invade, save livestock before wild beasts devour them and even fight slave drivers to free fellow slaves. Great dangers are ahead but your people need you to save them and deliver them to freedom.
From Publisher:
The game begins without an active Plague, but every time a player crosses the Reed Sea a new plague card is turned over that will have negative effects to all players until the next plague card is turned over. The effects vary from losing a certain resource, preventing the collection of a certain resource, losing freed slaves, or preventing trading.
Each player begins their turn with a spin of the dreidel. The dreidel takes the place of dice. Each spin determines movement which can be either backwards or forwards and the amount of resources collected on that turn. Desert Cards that are acquire in different ways during the game can be used at any time to affect movement, free slaves or block challenges.
As players collect resources like water and grain they can combine them to make matzah. Add an egg and players can double their matzah production. Lambs can be sacrificed during the plague effects to save other resources and freed slaves. There are other resources with special abilities as well. Resources can be traded out of the discard pile but at 3 to 1.
Two types of dreidel spin challenges allow players to gain resources from others or lose them as well as free more slaves. After the last plague has been cast, the next time a player crosses the Reed Sea the game is over. The player with the most freed slaves and matzah wins the game.
Check out the review on BoardGameGeek.com
Queen Esther Dancing Dreidels
In Ancient Persia, the King, Ahasuerus, married the most beautiful woman in the kingdom, Esther. When Esther became queen, her Uncle Mordecai accompanied her to the palace and became one of the King’s advisors as well as to watch over Esther. But the King’s chief advisor the Evil Haman became jealous of Mordecai and was enraged that Mordecai would not bow down to him. So Haman tricked the King into decreeing that all of Mordecai’s people, the Jews, should be killed though the King did not know Mordecai and Esther were Jewish.
But in this kingdom all the King’s people know that if any person enters the King’s presence without being summoned, they were put to death. Esther devised a plan to throw a grand feast and party using her great beauty and charm to win the King’s favor so he would extend his Golden Scepter thus allowing Esther audience with him. At the party Esther must gather the evidence of Haman’s evil plot with the help of her loyal Seven Maidens and dance her way into the King’s heart while concealing her motive from Haman as she prepares herself to face the King.
Publisher Blurb:
Players move around the board using a dreidel instead of dice. With each spin of the dreidel players can gain or lose Plot Cards as well as move forward or backwards. Players can also collect Seven Maidens cards which can be played at anytime to affect a players movement or defend against challenges. As players collect Plot cards they must match them up in order to form a completed version of Haman’s infamous hat. Players then can turn in completed hats to Mordecai and receive Hamantaschen tokens. For every 3 hamantaschens a player may turn over one of their Royal Apparel Cards.
Once all 5 have been turned over to form Queen Esther in full color and Royal dress, a player must land on the throne room to convince the king and win the game. Players also will have opportunities to challenge other players to dreidel dance offs where they can take other players plot cards (also risk losing them to the other players) and group dances which require players to spin the dreidel the longest in order to win.
Designer: Flaster Siskin
Artist: Cliff Cramp
Publisher: FlasterVenture LLC
Year: 2010
Players: 2 − 4
Ages: 8 and up
Designer: Flaster Siskin
Artist: Cliff Cramp
Publisher: FlasterVenture LLC
Year: 2010
Players: 2 − 4
Ages: 8 and up
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