Karine
Ive had it for a while now and it works perfectly would recommend
Patrick D. England
The title of the review technically says it all. If your a fan of the original Gamecube controllers, have a love of the dark Pokemon UMBREON, then I highly recommend it; battery usage are AA's, however you can get more than a few good hours of play-time on the controller, even with cheaper batteries you pick up at a Dollar store like Dollar General or Big Lots if you live in the state's. There's also the addition of the left bumper button or L1 so the console is compatible with other Nintendo Switch titles like the Legend of Zelda or Super Mario Odyssey... Though that's mostly it other than it's a good controller. How does this work in function of other switch titl- NOT VERY WELL!!! First off, this controller was designed with SMASH Bros. in mind and is one of the few controllers any nerd, gamer or die-hard nintendo fan would go out of their way to get to play smash on since, before ultimate; Super Smash Bros. Melee was the best of the best, the crown jewel of the series, the mechanics fleshed out, it's roster roughly balanced, perfect... And these folk will have played that beauty on original Gamecube controllers. In other games, however, the experience's vary. Prime example games are Luigi's Mansion 3, The Legend of Zelda: Breath of the Wild, Splatoon 2 among a few others; though I wanted to pull these 3 out for a few specific reasons. The Legend of Zelda, BOTW: You attack button is Y, Jumping is X, A is multi use such as talking and chest opening, B is for Canceling and other said actions. You can't really re-assign the buttons to match the Wind Waker control Scheme and trust me, I've tried. Though it's been a while since I've played it and the control scheme may be interchangeable? I really don't know, but I do know the control scheme with this controller in particular is uncomfortable at best. Luigi's Mansion 3: The Yellow C-stick doesn't have that great sensitivity or range; this can be a problem with trying to face a certain direction to capture ghosts and slam them everywhere, as well as the use of your flashlight. You use a joycon's "right" stick layout or on another Pro-Controller, the control feels fluid, but for this title, it feels restrained by that. Against the original game on the Original hardware, that problem is non-existent. Splatoon 2: Same problem with the C-stick and lacking motion controls. I can understand to cut costs, leave out certain parts such an RF sensor to use Amiibo and Motion Sensor's for tilt controls; though to use in a game like this where that extra view space to paint the field whether traditionally or through the motion controls; this controller cannot deliver this. If I had to be held to a wall and asked what to do to improve the controller; I would recommend a controller application or a method to change the controller up; such as a method to re-arrange the button inputs; the 'B' button on the controller can be 'Y' for the classic sword slash in the legend of zelda BOTW, or mess with the sensitivity on the C-stick so we don't have to drag our actions through. If something like this was implemented, then these controllers may sell a lot more product or at least make them accessible and adaptable across all software from the switch.
Kindle Customer
My son loves this controller
Customer
I like that it's wireless. Its design and button placement make it perfect for any game. I would of liked it more if it came with some courtesy batteries.
Oscar Arroyos
Great controller for splaying smash on the switch, or playing tactical games. However, it is set up as a pro controller and not a gamecube controller. Some game you might have to get used to the positions of the X and Y button because of it.